Many a mobile game that involved copious amounts of screen tapping have come before Soon Shine, and many have failed to provide any interesting depth or lasting interest1. While Dahku Creations‘ latest2 can’t explicitly be considered a mobile title (though you do play the game exclusively on the Gamepad), it has the same idea in mind: a time-waster with a ‘catch-all, everybody can play’ attitude.
… Soon Shine has definite and immediate charm …
That said, Soon Shine has definite and immediate charm, featuring bright colors and an oddly-relaxing tone. Using a day & night swap via the Sun and Moon, you’ll have to tap to kill approaching spirits that seek to steal your energy. It starts out maddeningly-slow, almost to the point that it makes you forget you’ll be tapping your Gamepad screen repeatedly in the coming moments.
Fortunately, all that tapping goes into earning tokens, which can be redeemed in the shop for powerups that refill your health, or eliminate all spirits on-screen. If you’re the type to bank your tokens for a rainy day, then you can also purchase more expensive, permanent prizes; additional music tracks and visual backgrounds that can help spruce up the game and temper some of the repetition that the default background and music track may cause.
All well and good, that initially-easy setup, tap tap tapping to your heart’s content. The game’s lone mechanic comes in swapping out the Sun for the Moon, to occasionally squash larger spirits of the opposing spectrum like a planetary form of ‘Rock, Paper, Scissors’ (Moon beats Light, Sun beats Dark). However, this simple swap harbors some fairly deep scoring and planning options.
You see ‘tapping’, I see ‘combos in an alternate dimension’.
You can ‘combo’ by tapping regular enemies of the same color, yet those same foes have counterparts in the other dimension. Given that those enemies freeze in place when you swap characters, you can essentially ‘piggyback’ off targets to build your score, then switch dimensions and continue the combo. This isn’t just a brilliant way to deepen the combat, mind you, but vital to besting your high score. Reaching a max combo also sends out a ‘bonus tokens’ powerup for you to nab, making it more than worth your while to play intelligently. At the same time, stacking too many enemies of one color can leave you vulnerable and outnumbered once the action picks up.
It’s a clever system, spread across three different modes, ‘Standard’, ‘Purist’, and ‘Timed’. There’s no huge gameplay differences between the settings, outside of having three minutes to work with in the ‘Timed’ mode, and not being able to use purchased powerup items in the ‘Purist’ gametype. This isn’t really a loss, either, considering you can do just fine with quick fingers.
Soon Shine is an excellent time-waster …
I would have liked to see additional enemies or more gameplay (a ‘Frantic’ mode that skips the slow build-up to combat would be most welcome). Still, Soon Shine is an excellent time-waster; ‘simplistic’ on the surface, with ‘smart’ and ‘strategic’ lurking just beneath. It’s not going to set the world on fire with that complexity or its repetitive tap-fest, but a colorful style and the bargain price makes it a must-buy for arcade fans on the Wii U.
Note: A code was provided by Dahku Creations for the purposes of this review. For more on this policy, please visit the About page.
- I can think of only one ‘tapping’ game I’ve consistently had on my iPhone; Kenji Eno’s One Dot Enemies. Though the squinting to see the tiny bastards on a worn-out screen gets old, flushing those bugs down a virtual toilet does not. ↩
- The two-man team also released the well-regarded Chubbins on the Wii U eShop in June. ↩